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Tag Archives: Courseware System

Adding a Virtual World to Your Courseware System

November 28, 2008

I’ve said that adults and young people alike may be engaged by courseware systems that apply gaming concepts in their interactive and narrative designs. But what about teachers who want to go beyond websites, courseware systems, whiteboards and discussion forums … Continue reading →

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Courseware System Video Tools

November 26, 2008

While listening to a teacher lecture for hours doesn’t suit many visual learners, watching a dynamic speaker demonstrate a lesson does. Visual learners are sensitive to body language, and often have an advanced ability to “read” people. Many visual-spatial learners … Continue reading →

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Courseware System Fluidity

November 24, 2008

How can you help prevent your readers from skipping over any of your precious courseware system content? Follow some simple guidelines to help ensure that learners won’t skim or even skip passages. One way is to keep your sentences short. … Continue reading →

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Courseware System Rewards and Incentives

November 21, 2008

An important game feature to include in your courseware system is the allowance for trial and error. If a student fails to successfully complete a level, he or she should be given another chance or multiple chances until it’s completed. … Continue reading →

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An Increasingly Challenging Courseware System

November 21, 2008

Some games give instructions in written text, while others provide a guided tutorial where you play the first level of the game, or an introductory level, with assistance. Just remember–the student’s likeliness of becoming instantly engaged, as well as the … Continue reading →

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Clear Courseware System Instructions

November 21, 2008

Most video game begin with some kind of narrative to get the player invested in the game. Present your courseware system learners with a dialogue between two people, or as a series of images that relate a sequence of events. … Continue reading →

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Engaging Courseware System Narratives

November 21, 2008

A recent Writers Gateway article describes how creators can develop their courseware systems like a video or computer game. Sound crazy? It may be more feasible and simpler than you imagine. Every game follows a similar pattern that can be … Continue reading →

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Courseware Systems with Gamer Appeal

November 21, 2008

Why not design your courseware system with an appeal to the ever-expanding gamer demographic? Interactive courseware systems have the power to attract a wide audience. According to a survey by Pew Internet & American Life Project, 97% of all teenagers … Continue reading →

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