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Online Courses make Language Learning Easy and Fun

May 11th, 2011 by Robin Green

Online Courses make Language Learning Easy and FunLearning systems like Coggno, which offers multi language versions of its simple user interface, provide learners and trainees with a rich learning experience. The feature of a multi-language interface makes possible the simple and fast distribution of learning content to learners who might be anywhere in the world and who speak Spanish, Russian, Portuguese or German.

Of course, this means that your training or other kind of education content can be delivered to speakers of various languages. Your content might be related to business, health, human resources, information technology, personal counseling, or real estate. Or, it might be a course on language learning itself.

Why do more organizations need language learning courses?

With an increasingly globalized economy, language ability is becoming a more valuable skill for employees. From the management of international teams of staff to the translation and quick in-house proofreading of publicity texts, having staff on board who are able to work in various languages is an invaluable asset to more and more companies. Language learning courses can train employees in writing, research, social media, copy-editing, and proofreading.

How can you create a rich language course?

Using a learning system like Coggno provides a simple way to create language learning content. As with any learning content, the more multimedia used, the more texture the course will have and the more interesting it will be for learners. Since language learning is an experience that requires sound and is most effective when complemented with both visuals and sound, the integration of media like podcasts and videos into your language learning content is tremendously beneficial.

Create podcasts in language learning

Since language acquisition depends largely on listening skills, podcasts are an effective tool, not to mention fun to create. If you’ve ever created a podcast, you were probably stunned by how easy it was, and perhaps the fact that you enjoyed doing it. And with learning systems like Coggno, podcast creation and distribution to your learners is fast and easy with the Apple podcast creation feature.

If you decide to make podcasts to include in your learning material, just be sure to intersperse music, sound bites, and other ear-catching audio to break up the speech and make for more pleasurable listening. Also, of course, it’s key to choose an interesting topic.

Include videos in language learning

Videos are another great asset for language learning content. You can either include a pre-made video or create your own, using Coggno’s simple video tool. Personally, I prefer the latter—like podcast creation, creating a video can be a lot of fun. Write up a short dialog in the language of your course, and get a couple of people to act it out. Then, repeat the same scenario, but this time with subtitles in the course language.

Finally, have the actors address the viewers, asking questions about what they have just seen. Then plug those questions into Coggno’s simple quiz creator so that the students can also read the questions and answer them through the course’s interface. Click here to visit Coggno, sign up for a free account, and have your learning material ready for distribution in 5 minutes—it’s that easy.

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Coggno.com offers world class LMS set of features and benefits.

LMS Online Education for the Digital Generation

February 9th, 2011 by Robin Green

LMS Online Education for the Digital Generation

As the internet generation is bombarded with newer and newer ways to distract itself, we can’t really get a clear picture of all the consequences they’re having on young people’s learning systems. But one outcome is plain to anyone who spends time in any classroom, whether it’s 100% face-to-face or LMS-supplemented: shorter attention spans.

Studies show that the digital generation is less willing to read long texts, perform repetitious exercises, and memorize basic information needed to advance in any learning system, LMS or otherwise.

One problem is that this tech-savvy generation expects instant gratification, and therefore is quicker to lose confidence when faced with challenges. When success is not immediately obtained, students are quicker to lose the confidence required to see a difficult task through to completion.

And with cell phones and smartphones, students are easily distracted on a moment-to-moment basis. Many teachers are forced to create phone rules in the classroom, such as maintaining cell phones on the desk top in clear sight. However, many students get around these rules by bringing two phones to school, one active and one inactive, and hiding the one they use in their coats or in their desks.

More and more young people are admit to an adversion to reading anything but bite-sized information. We have, in effect, a generation of nonreaders.

However, one thing is still true: students are motivated to learn when what they’re learning is valuable to them, and/or seems relevant to their lives. How can these trends be mitigated or even capitalized on with the use of LMS, online training, and other educational technology?

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Coggno.com is a leading provider of high-quality LMS.

Bring Your LMS Learning System to Life: Appeal to the Gamer in All of Us

April 17th, 2009 by Robin Green

Fun LMS Learning Systems: Appealing to the Gamer in All of UsWant to create a dynamic LMS learning system with an appeal to many different kinds of learners? Nurture the fun factor. The more exciting and interactive a learning system, the wider and more powerful its appeal. How can you bring your learning content to life?

According to a survey by Pew Internet & American Life Project, 97% of all teenagers age 12 to 17 play video games of some sort, whether it’s on a console, a computer, or a cell phone. And recent AOL Games and the Association Press poll data suggests that 38% of adults play computer or video games in some capacity.

But adult gaming shouldn’t be viewed in a negative light (unless gamers spend too much time playing). The generation of men and women in their 30′s grew up in the video game boom, and since then the industry has evolved with them. Grown adults aren’t playing Pong anymore on their Ataris.

Today’s games are much more sophisticated and involved, and require thought, strategy, and decision making. They’re more like interactive movies than just games. They’re educational. They involve levels, points, and rewards. I think courseware system developers might stand to learn something from the gaming industry.

Why not design your course with an appeal to the ever-expanding gamer demographic?

It’s not difficult to develop courseware that takes after a video or computer game. Every game follows a similar pattern that can be emulated in your LMS learning system.

All games have an overriding goal and steps to reach it. The player’s challenge is to solve a series of problems, and complete the steps quickly and efficiently. Sort of like a regular course, right? Students who are asked to conquer levels and solve problems in a game-like format will be more engaged and interested in the course.

But how does one actually go about creating an LMS learning system based on a game model? Start by developing a narrative. Create a story.

Most video games begin with some kind of back story or situation to get the player invested in the game. Present your courseware system learners with a dialogue between two people, or as a series of images that tell about a sequence of events.

Creating a narrative helps to reel the learner into your LMS learning system. Be creative and let your learner indulge in the story. He or she is about to interact with the course, and you’re setting the tone for them to get started. Visuals and dialogue are a winning combination.

Following the game model, guide your learners, setting clear instructions about how they are meant to interact with the course. Clarity is essential–there’s nothing more frustrating than clicking a mouse a dozen times when all you needed to do was press enter. Make the method of interaction simple and consistent.

Some games give instructions in written text, while others provide a guided tutorial where you play the first level of the game, or an introductory level, with assistance. Just remember–the student’s likeliness of becoming instantly engaged, as well as the danger of becoming immediately discouraged, depends largely on the first few moments with your courseware system.

Just as all video and computer games become gradually more challenging as they go, so should your LMS learning system. Begin the course with basic tasks, and work upward from there. This is another reason to keep the method with which your learners interact consistent throughout your course–as levels become increasingly difficult, your learner won’t want to be hassled with learning new rules.

An important game feature to include is the allowance for trial and error. If a student fails to successfully complete a level, he or she should be given another chance or multiple chances until it’s completed. If a student fails at the third level, allow him or her to start over at the third level. A student shouldn’t have to begin again at level one.

Additionally, be sure to include rewards, feedback, and motivation for students. Most computer and video games have a system of points, lives, and boosters to provide the player with a sense of how they’re doing, as well as make them feel good if they’re performing well. Making it easy to score points or secure boosters or bonuses will encourage your learner to keep going, as well as make his or her LMS learning system experience more rewarding and fun.

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Coggno.com provides high-quality online training.

Recession-Induced Stress for Higher Learning System Applicants, Pt. 2

March 27th, 2009 by Robin Green

Recession-Induced Stress for Higher Learning System Applicants, Pt. 2While GPA, class rank, and community service all play an important role in the admissions process to graduate school learning systems, admission test scores (LSAT, MCAT, PCAT and GRE) can make or break an application. They can also make the difference between receiving a scholarship–which for many students is the only way they’ll be able to afford a higher learning system–and not. Prep courses for admissions tests are another source of financial stress for students.

Nicole Zielinski, Marketing Director for the Princeton Review Boston Branch, says more students are inquiring about scholarships and payment plans for its prep course learning systems. The classroom courses cost between $475 and $1,920, while private tutoring runs anywhere between $3,600 and $10,800, according to the Princeton Review’s website. For many students, these costs are simply out of reach.

Free events such as practice tests, admissions seminars, sample classes and personal statement workshops are also offered by admission prep companies like Kaplan and the Princeton Review.

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Coggno.com offers a wide variety of high-quality online courses.

Recession-Induced Stress for Higher Learning System Applicants, Pt. 1

March 26th, 2009 by Robin Green

Recession-Induced Stress for Higher Learning System Applicants, Pt. 1

More and more people are looking into not only online and LMS-hosted courses, but also two-year colleges, which are an increasingly attractive option for tight budgets. According to a Reuters article in yesterday’s paper, thousands of people–many laid-off or jobless because of the recession–are flocking back to retrain at more than 1,100 community college learning systems across the country.

High school seniors are also making tough choices. The annual Princeton Review survey, which polled over 15,000 students and parents, was released yesterday with a sober report on the mental state of soon-to-be college students.

According to the report, over two-thirds of high school seniors have experienced high levels of stress over higher learning system admissions, and claim the economic downturn has directly influenced where they applied. Thirty-eight percent of polled students applied to colleges with lower tuition than they would have otherwise. And nearly nine out of ten respondents said financial aid will be essential to their attending a higher learning system.

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Coggno.com offers high-quality LMS platforms.

Social Networking’s Greater Purpose in Learning Systems

March 26th, 2009 by Robin Green

Tapping into Social Networking Learning Systems, Pt. 1For the past year or so, educators in various parts of the world have been getting prepped on how to use social networking sites like Facebook, MySpace and Bebo as part of their learning systems. A report was conducted for Childnet International and was funded by Becta, the U.K. government body for technology in education. It suggests that while educators may be using social networking services themselves, most fail to recognize the educational potential for their students.

But what’s the point of integrating social networking sites into online and classroom learning systems? Well, experts say that young people are more likely to learn social skills from their friends or classmates than from any formal instruction or support from adults. However, as social networking sites work their way into LMS learning environments and classroom learning systems, they may serve another purpose. Students can use the sites to collaborate on projects, discuss lessons, and work in teams.

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Coggno.com provides high-quality e-learning education.

Teachers Using Twitter as a Collaborative Learning System

March 25th, 2009 by Robin Green

Teachers Using Twitter as a Collaborative Learning SystemOne challenge of using Twitter is acquiring “followers” who add you to read your tweets. Within a classroom or school that uses an LMS, or a company training program or learning system, this could be neatly taken resolved. Each member could add everyone else to create a members-only bubble.

One idea, for those willing, is to create a collaborative learning system and hub for educators themselves. Installing TweetDeck, teachers can be prepped on how to use Twitter features including message length, retweets, DMs, replies, hash tags, etc. Conventions can also be established for search terms (those items in tweets preceded by the # symbol).

The key is encouragement without pressure. Many see the inclusion of web 2.0 technologies in learning systems as unnecessary and gratuitous, or a waste of time. When a shiny new tool is made obligatory for people who don’t want it, the fun is lost.

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Coggno.com offers a wide range of premier online training courses.

Limitations of Twitter in a Learning System

March 25th, 2009 by Robin Green

Limitations of Twitter in a Learning SystemTwitter may turn out to be somewhat limited in what it has to offer company and classroom learning systems. At its best it still feels a highly-caffeinated, jumbled version of instant messaging. And at its worst, it’s trite and nurtures an addiction, as Josh Faure-Brac suggested, to “constant self-admiration.”

The Wall Street Journal wrote, “These social-networking services elicit mixed feelings in the technology-savvy people who have been their early adopters. Fans say they are a good way to keep in touch with busy friends. But some users are starting to feel ‘too’ connected, as they grapple with check-in messages at odd hours, higher cell phone bills, and the need to tell acquaintances to stop announcing what they’re having for dinner.”

On the other hand, this sense of being “too connected” could and has been said of many communicative tools, such as cell phones and instant messaging. In any case, just like Facebook and other social networking sites in LMS courses, with a little creativity, I think we could see Twitter become a learning system tool worth trying out.

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Coggno.com offers a wide variety of world-class LMS platforms.

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