How can educators who want to implement a virtual world learning system ease parents’ minds about virtual world content and player addiction? They can stick to educational virtual worlds like Whyville, a game for children and preteens ages 10-16.
Whyville’s user base of three million players speaks for its entertainment quality, while its motto–“learning by doing”–reveals the game’s educational priority as an interactive learning system.
Whyville offers a wide variety of subjects, including science, journalism, business, art, civics and geography. Launched in 1999 by Numedeon Inc, Whyville was one of the first virtual worlds for children, and continues to be one of the few worlds that fulfill middle and high school learning system purposes.
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